Minecraft

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For other uses, see Minecraft (disambiguation). Minecraft is a sandbox video game created by Swedish game developer Markus Persson and released by Mojang in 2011. The game allows players to build with a variety of different blocks in a 3D procedurally generated world, requiring creativity from players. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple game modes that change gameplay are available, including—but not limited to—a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources to build with. The Java Edition of the game allows players to modify the game with mods to create new gameplay mechanics, items, textures and assets. In September 2014, Microsoft announced a deal to buy Mojang and the Minecraft intellectual property for US$2.5 billion, with the acquisition completed two months later.

Minecraft received critical acclaim and won numerous awards, and has since been described as one of the most influential video games in history. Social media, parodies, adaptations, merchandise, and the MineCon convention played large roles in popularizing the game. It has also been used in educational environments, especially in the realm of computing systems, as virtual computers and hardware devices have been built in it. By mid-2018, the game had around 91 million active players monthly. It is also the best-selling video game of all time, selling over 176 million copies across all platforms by May 2019. A number of spin-off games have also been released, such as Minecraft: Story Mode and Minecraft Dungeons.

Contents

 * 1Gameplay
 * 1.1Survival mode
 * 1.2Creative mode
 * 1.3Adventure mode
 * 1.4Spectator mode
 * 1.5Multiplayer
 * 2Development
 * 2.1Soundtrack
 * 3Release
 * 3.1Personal computer versions
 * 3.2Pocket Edition
 * 3.3Console versions
 * 3.4Raspberry Pi
 * 3.5Minecraft China
 * 3.6Virtual reality
 * 3.7Bedrock Edition
 * 4Downloadable content
 * 5Spin-off games
 * 5.1Minecraft: Story Mode
 * 5.2Minecraft Dungeons
 * 5.3Minecraft Earth
 * 6Reception
 * 6.1Sales
 * 6.2Awards
 * 7Cultural impact
 * 7.1Clones
 * 7.2Documentary
 * 7.3Film adaptation
 * 7.4Merchandise
 * 7.5MineCon
 * 8Applications
 * 9See also
 * 10Notes
 * 11References
 * 12Further reading
 * 13External links

Gameplay
Minecraft is a 3D sandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game.[20]  However, there is an achievement system.[21]  Gameplay is in the first-person perspective by default, but players have the option for third-person perspective.[22]  The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can "mine" blocks and then place them elsewhere, enabling them to build things.[23]

The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation (or manually specified by the player).[24] [25] [26]  There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,000,000 blocks.[nb 1]  The game achieves this by splitting the world data into smaller sections called "chunks" that are only created or loaded when players are nearby.[24]  The world is divided into biomes ranging from deserts to jungles to snowfields;[27] [28]  the terrain includes plains, mountains, forests, caves, and various lava/water bodies.[26]  The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes.



A few of the monsters in Minecraft, displayed from left to right: the zombie, spider, enderman, creeper, and skeleton.

Players encounter various non-player characters known as mobs, such as animals, villagers, and hostile creatures.[29]  Passive mobs can be hunted for food and crafting materials, such as cows, pigs, and chickens. They spawn in the daytime, while hostile mobs spawn during nighttime or in dark places such as caves—including large spiders, skeletons, and zombies.[26]  Some hostile mobs such as zombies, skeletons and drowned (underwater versions of zombies), burn under the sun if they have no headgear.[30]  Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport, pick up, and place blocks).[31]  There are also variants of mobs that spawn in different conditions, for example zombies have husk variants that spawn in deserts.<sup id="cite_ref-40">[32]

Many commentators have described the game's physics system as unrealistic.<sup id="cite_ref-Minecraft_In_Education_41-0">[33]  Liquids continuously flow for a limited horizontal distance from source blocks, which can be removed by placing a solid block in its place or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.<sup id="cite_ref-RedstoneComputer_42-0">[34]

Minecraft has two alternative dimensions besides the overworld (the main world): the Nether and the End.<sup id="cite_ref-Eurogamer_39-1">[31]  The Nether is a hell-like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the overworld.<sup id="cite_ref-43">[35]  The player can build an optional boss mob called the Wither out of materials found in the Nether.<sup id="cite_ref-44">[36]  The End is a barren land consisting of many islands. A boss dragon called the Ender Dragon dwells on the main island.<sup id="cite_ref-45">[37]  Killing the dragon cues the game's ending credits and a poem written by Irish novelist Julian Gough.<sup id="cite_ref-Juilan_Gough_46-0">[38]  Players are then allowed to teleport back to their original spawn point in the overworld and continue the game indefinitely.<sup id="cite_ref-47">[39]

The game consists of five game modes: survival, creative, adventure, hardcore, and spectator. It also has a changeable difficulty system of four levels. For example, the peaceful difficulty prevents hostile creatures from spawning, and when playing on the hard difficulty players can starve to death if their hunger bar is depleted.<sup id="cite_ref-Controls_and_Settings_48-0">[40] <sup id="cite_ref-jeb110906_49-0">[41]

Survival mode


The Minecraft crafting screen, showing the crafting pattern of a stone axe

In survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items.<sup id="cite_ref-Beginner's_guide_33-3">[26]  Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter at night.<sup id="cite_ref-Beginner's_guide_33-4">[26]  The mode also has a health bar which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in peaceful difficulty. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete.<sup id="cite_ref-jeb110906_49-1">[41]  Health replenishes when players have a nearly full hunger bar or continuously on peaceful difficulty.

Players can craft a wide variety of items in Minecraft.<sup id="cite_ref-About.com_50-0">[42]  Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily. Players acquire resources to craft tools, such as axes, shovels, or pickaxes, used to chop down trees, dig soil, and mine ores, respectively; e.g. tools made of iron perform their tasks more quickly than tools made of stone or wood and can be used more heavily before they break. Players can construct furnaces which can smelt food, process ores and materials, among others.<sup id="cite_ref-51">[43]  Players may also trade goods with villager NPCs through a bartering system involving trading emeralds for different goods, and vice versa.<sup id="cite_ref-Trading_update_52-0">[44] <sup id="cite_ref-Update_May_2012_37-1">[29]

The game has an inventory system, and players can carry a limited number of items. Upon dying, items in the players' inventories are dropped, and players re-spawn at their spawn point, which is set by default where players begin the game, and can be reset if players sleep in a bed.<sup id="cite_ref-53">[45]  Dropped items can be recovered if players can reach them before they despawn, which takes 5 minutes. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.<sup id="cite_ref-Controls_and_Settings_48-1">[40]  Enchanted items are generally more powerful, last longer, or have other special effects.<sup id="cite_ref-Controls_and_Settings_48-2">[40]

Hardcore mode is a survival mode variant that is locked to the hardest setting and has permadeath, which permanently deletes the world if the player dies.<sup id="cite_ref-54">[46]  If a player dies on a multiplayer server set to hardcore, they are put into spectator mode.<sup id="cite_ref-55">[47]

Creative mode


An example of a creation constructed in Minecraft

In creative mode, players have access to all resources and items in the game through the inventory menu, and can place or remove them instantly.<sup id="cite_ref-Creative_Mode_56-0">[48]  Players can toggle the ability to fly freely around the game world at will, and their characters do not take any damage and are not affected by hunger.<sup id="cite_ref-Creative_Mode_2_57-0">[49] <sup id="cite_ref-58">[50]  The game mode helps players focus on building and creating projects of any size without disturbance.<sup id="cite_ref-Creative_Mode_56-1">[48]

Adventure mode
Adventure mode was added to Minecraft in version 1.3; it was designed specifically so that players could experience user-crafted custom maps and adventures.<sup id="cite_ref-Custom_maps_59-0">[51] <sup id="cite_ref-RPS_–_1.3july_60-0">[52] <sup id="cite_ref-RPS_–_1.3aug_61-0">[53]  Gameplay is similar to survival mode but introduces various player restrictions, which can be applied to the game world by the creator of the map. This forces players to obtain the required items and experience adventures in the way that the map maker intended.<sup id="cite_ref-RPS_–_1.3aug_61-1">[53]  Another addition designed for custom maps is the command block; this block allows map makers to expand interactions with players through scripted server commands.<sup id="cite_ref-Gallegos_62-0">[54]

Spectator mode
Spectator mode allows players to fly around through blocks and watch gameplay without directly interacting. In this mode, instead of having an inventory, players have the ability to teleport to other players. It is also possible to view from the perspective of another player or creature.<sup id="cite_ref-63">[55]  This game mode can only be accessed within the Java or PC edition.

Multiplayer
Multiplayer in Minecraft is available through direct game-to-game multiplayer, LAN play, local split screen, and servers (player-hosted and business-hosted). It enables multiple players to interact and communicate with each other on a single world.<sup id="cite_ref-Multiplayer_servers_64-0">[56]  Players can run their own servers, use a hosting provider, or connect directly to another player's game via Xbox Live. Single-player worlds have local area network support, allowing players to join a world on locally interconnected computers without a server setup.<sup id="cite_ref-65">[57]  Minecraft multiplayer servers are guided by server operators (op for short), who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server.<sup id="cite_ref-Multiplayer_servers_64-1">[56] Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. One of the largest and most popular servers is Hypixel, which is visited by over 14 million players.<sup id="cite_ref-66">[58] <sup id="cite_ref-67">[59]  Player versus player combat (PvP) can be enabled to allow fighting between players.<sup id="cite_ref-pcgamer_minecraft_future_68-0">[60]  Many servers have custom plugins that allow actions that are not normally possible. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own.<sup id="cite_ref-69">[61]  Unlike a standard server, only invited players can join Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3000 people to play on their server, with up to ten players online at one time.<sup id="cite_ref-Minecraft_Realms_70-0">[62]  The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps.<sup id="cite_ref-71">[63]  Minecraft Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps.<sup id="cite_ref-Minecraft_Realms_70-1">[62]  At Electronic Entertainment Expo 2016, it was announced that Realms would enable Minecraft to support cross-platform play between Windows 10, iOS, and Android platforms starting in June 2016,<sup id="cite_ref-72">[64]  with Xbox One and Nintendo Switch support to come later in 2017,<sup id="cite_ref-73">[65]  and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play.<sup id="cite_ref-74">[66]  Nintendo Switch support for Realms was released in July 2018.<sup id="cite_ref-75">[67]

Development


Markus "Notch" Persson, the creator of Minecraft, at GDC in 2011

Markus "Notch" Persson began developing the game as a project.<sup id="cite_ref-GSint_76-0">[68]  He was inspired to create Minecraft by several other games such as Dwarf Fortress, Dungeon Keeper, and later Infiniminer. At the time, he had visualized an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes.<sup id="cite_ref-GSint_76-1">[68]  Infiniminer heavily influenced the style of gameplay, including the first-person aspect of the game, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.<sup id="cite_ref-Blockbuster_77-0">[69]

Minecraft was first released to the public on 17 May 2009, as a developmental release on TIGSource forums,<sup id="cite_ref-78">[70]  later becoming known as the Classic version. Further milestones dubbed as Survival Test, Indev and Infdev were released between September 2009 and February 2010, although the game saw updates in-between. The first major update, dubbed alpha version, was released on 28 June 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded.<sup id="cite_ref-PCGAMERinterview_79-0">[71]  Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows).<sup id="cite_ref-PCGAMERinterview_79-1">[71]

To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game.<sup id="cite_ref-Cult_and_merchandise_80-0">[72] <sup id="cite_ref-LackOfUpdates_81-0">[73] <sup id="cite_ref-MCcompany_82-0">[74]  On 11 December 2010, Persson announced that Minecraft was entering its beta testing phase on 20 December 2010. He further stated that bug fixes and all updates leading up to and including the release would still be free.<sup id="cite_ref-BetaDate_83-0">[75]  Over the course of the development, Mojang hired several new employees to work on the project.<sup id="cite_ref-MCMannehMollstam_84-0">[76]

Mojang moved the game out of beta and released the full version on 18 November 2011.<sup id="cite_ref-85">[77]  The game has been continuously updated since the release, with changes ranging from new game content to new server hosts.<sup id="cite_ref-notchMigr_86-0">[78]  On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer.<sup id="cite_ref-bergleaddev_87-0">[79]  On 28 February 2012, Mojang announced that they had hired the developers of the popular server platform "CraftBukkit"<sup id="cite_ref-pcgamer_minecraft_future_68-1">[60]  to improve Minecraft's support of server modifications.<sup id="cite_ref-88">[80]  This acquisition also included Mojang apparently taking full ownership of the CraftBukkit modification,<sup id="cite_ref-89">[81]  although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.<sup id="cite_ref-gon-craftbukkitdmca_90-0">[82]  On 15 September 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraftintellectual property. The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for "trying to do the right thing".<sup id="cite_ref-91">[83] <sup id="cite_ref-92">[84]  It was arbitrated on 6 November 2014, and led to Persson becoming one of Forbes' "World's Billionaires".<sup id="cite_ref-MicrosoftMinecraft1_93-0">[85] <sup id="cite_ref-MicrosoftMinecraft2_94-0">[86] <sup id="cite_ref-MicrosoftMinecraft3_95-0">[87] <sup id="cite_ref-MicrosoftMinecraft4_96-0">[88]  The orginal version of the game was renamed to Minecraft: Java Edition on 18 September 2017 to separate it from Bedrock Edition, which was renamed to just Minecraft by the Better Together Update.<sup id="cite_ref-97">[89]

Soundtrack


C418 composed Minecraft's soundtrack

Main article: Minecraft (soundtrack)

Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418.<sup id="cite_ref-credits_98-0">[90]  The background music in Minecraft is instrumental ambient music. On 4 March 2011, Rosenfeld released a soundtrack, titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game.<sup id="cite_ref-Bandcamp_99-0">[91]  The video game blog Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011.<sup id="cite_ref-100">[92]  On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which includes the music that was added in later versions of the game.<sup id="cite_ref-Bandcamp2_101-0">[93] <sup id="cite_ref-Guardian_102-0">[94]  A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015.<sup id="cite_ref-103">[95] <sup id="cite_ref-104">[96]

Personal computer versions
The game can run on multiple operating systems, including Microsoft Windows, macOS, and Linux.<sup id="cite_ref-Multiplayer_servers_64-2">[56] <sup id="cite_ref-105">[97]  Apart from Minecraft: Java Edition and Minecraft for Windows 10, there are other versions of Minecraft for PC, including Minecraft Classic, Minecraft 4K, and Minecraft: Education Edition.

Minecraft Classic is an older version of Minecraft that was first available online and can be played through the game's launcher.<sup id="cite_ref-106">[98]  Unlike newer versions of Minecraft, the Classic version is free to play, though it is no longer updated. It functions much the same as creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server. There are no computer creatures in this mode, and environmental hazards such as lava do not damage players. Some blocks function differently since their behavior was later changed during development.<sup id="cite_ref-107">[99] <sup id="cite_ref-108">[100] <sup id="cite_ref-109">[101]

Minecraft 4K is a simplified version of Minecraft similar to the Classic version that was developed for the Java 4K game programming contest "in way less than 4 kilobytes".<sup id="cite_ref-m4k_110-0">[102]  The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick.<sup id="cite_ref-111">[103]

Minecraft: Education Edition is a version of Minecraft created specifically for educational institutions and was launched 1 November 2016.<sup id="cite_ref-112">[104]  It includes a Chemistry Resource Pack,<sup id="cite_ref-113">[105]  free lesson plans on the Minecraft: Education Edition website, and two free companion applications: Code Connection and Classroom Mode.<sup id="cite_ref-114">[106]

Minecraft for Windows 10 is currently exclusive to Microsoft's Windows 10 operating system. The beta for it launched on the Windows Store on 29 July 2015.<sup id="cite_ref-115">[107]  This version has the ability to play with Xbox Live friends, and to play local multiplayer with owners of Minecraft on other Bedrock platforms. Other features include the ability to use multiple control schemes, such as a gamepad, keyboard, or touchscreen (for Microsoft Surface and other touchscreen-enabled devices), virtual realitysupport, and to record and take screenshots in-game via the built-in GameDVR.<sup id="cite_ref-116">[108]

Pocket Edition
On 16 August 2011, Minecraft: Pocket Edition was released for the Xperia Play on the Android Market as an early alpha version. It was then released for several other compatible devices on 8 October 2011.<sup id="cite_ref-MobileGamas_117-0">[109] <sup id="cite_ref-MobileKotaku_118-0">[110]  An iOS version of Minecraft was released on 17 November 2011.<sup id="cite_ref-119">[111]

A port was made available for Windows Phones shortly after Microsoft acquired Mojang.<sup id="cite_ref-120">[112]  The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten said that the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not being able to support Java.<sup id="cite_ref-PE_C++_121-0">[113]  Gradual updates are periodically released to bring the port closer to the PC version.<sup id="cite_ref-122">[114]  On 10 December 2014, in observance of Mojang's acquisition by Microsoft, a port of Pocket Edition was released for Windows Phone 8.1.<sup id="cite_ref-engadget-wpmc_123-0">[115]  On 18 January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition.<sup id="cite_ref-ars-mcw10discontinued_124-0">[116]  On 19 December 2016, the full version of Minecraft: Pocket Edition was released on iOS, Android and Windows Phone. The engine of Pocket Edition was used to make universal Bedrock Edition code.

Console versions
An Xbox 360 version of the game, developed by 4J Studios, was released on 9 May 2012.<sup id="cite_ref-xboxpress_125-0">[117] <sup id="cite_ref-xboxreleasedate_126-0">[118]  On 22 March 2012, it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT.<sup id="cite_ref-xboxreleasedate_126-1">[118]  The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via Xbox Live.<sup id="cite_ref-127">[119] <sup id="cite_ref-GSpot_Xbox_128-0">[120]  The worlds in the Xbox 360 version are also not "infinite", and are essentially barricaded by invisible walls.<sup id="cite_ref-GSpot_Xbox_128-1">[120]  The Xbox 360 version was originally similar in content to older PC versions, but is being gradually updated to bring it closer to the current PC version.<sup id="cite_ref-xboxpress_125-1">[117] <sup id="cite_ref-129">[121] <sup id="cite_ref-130">[122]  An Xbox One version featuring larger worlds among other enhancements<sup id="cite_ref-Microsoft_131-0">[123]  was released on 5 September 2014.<sup id="cite_ref-Microsoft_131-1">[123]

Versions of the game for the PlayStation 3 and PlayStation 4 were released on 17 December 2013 and 4 September 2014 respectively.<sup id="cite_ref-PS4_15-1">[9]  The PlayStation 4 version was announced as a launch title, though it was eventually delayed.<sup id="cite_ref-ps4_launch_132-0">[124] <sup id="cite_ref-gamespot1_133-0">[125]  A version for PlayStation Vita was also released in October 2014.<sup id="cite_ref-vita_launch_134-0">[126]  Like the Xbox versions, the PlayStation versions were developed by 4J Studios.<sup id="cite_ref-135">[127]

On 17 December 2015, Minecraft: Wii U Edition was released. The Wii U version received a physical release on 17 June 2016 in North America,<sup id="cite_ref-136">[128]  in Japan on 23 June 2016,<sup id="cite_ref-137">[129]  and in Europe on 30 June 2016.<sup id="cite_ref-138">[130]  A Nintendo Switch version of the game was released on the Nintendo eShop on 11 May 2017, along with a physical retail version set for a later date.<sup id="cite_ref-139">[131]  During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DSEdition would be available for download immediately after the livestream, and a physical copy available on a later date. The game is only compatible with the "New" versions of the 3DS and 2DS systems, and does not work with the original 3DS, 3DS XL, or 2DS models.<sup id="cite_ref-New3DS_23-1">[17]

On 18 December 2018, the PlaySation 3, PlayStation Vita, Xbox 360, and the Wii U versions of Minecraft received their final update.<sup id="cite_ref-140">[132]

Raspberry Pi
A version of Minecraft for the Raspberry Pi was officially revealed at MineCon 2012. Mojang stated that the Pi Edition is similar to the Pocket Edition, except that it is downgraded to an older version, and with the added ability of using text commands to edit the game world. Players can open the game code and use programming languages to manipulate things in the game world.<sup id="cite_ref-141">[133]  The game was leaked on 20 December 2012, but was quickly pulled off.<sup id="cite_ref-142">[134]  It was officially released on 11 February 2013.<sup id="cite_ref-143">[135]

Minecraft China
On 20 May 2016, Minecraft China was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang.<sup id="cite_ref-144">[136]  The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017.<sup id="cite_ref-145">[137] <sup id="cite_ref-146">[138] <sup id="cite_ref-147">[139]  The PC edition is based on the original Java Edition, while the iOS and Android mobile version is based on the Bedrock Edition. The edition is free-to-play, and had a total of 150 million registered accounts across all platforms by October 2018.<sup id="cite_ref-148">[140]

Virtual reality
Early on, Persson planned to support the Oculus Rift with a port of Minecraft. However, after Facebook acquired Oculus in 2013, he abruptly canceled plans noting "Facebook creeps me out."<sup id="cite_ref-149">[141] <sup id="cite_ref-150">[142]  A community-made modification known as Minecraft VR was developed in 2016 to provide virtual reality support to Minecraft: Java Edition oriented towards Oculus Rift hardware. A fork of the Minecraft VR modification known as Vivecraft ported the mod to OpenVR, and is oriented towards supporting HTC Vive hardware.<sup id="cite_ref-ars-minecriftgone_151-0">[143]  On 15 August 2016, Microsoft launched official Oculus Rift support for Minecraft on Windows 10.<sup id="cite_ref-ars-minecriftgone_151-1">[143]  Upon its release, the Minecraft VR mod was discontinued by its developer due to trademark complaints issued by Microsoft, and Vivecraft was endorsed by the community makers of the Minecraft VR modification due to its Rift support and being superior to the original Minecraft VR mod.<sup id="cite_ref-ars-minecriftgone_151-2">[143]  Also available is a Gear VR version, titled Minecraft: Gear VR Edition.<sup id="cite_ref-152">[144]  Windows Mixed Reality support was added in 2017. The only officially supported VR versions of Minecraft are Minecraft: Gear VR Edition and Minecraft for Windows 10 for Oculus Rift and Windows Mixed Reality headsets.<sup id="cite_ref-153">[145]

Bedrock Edition
On 31 July 2017, the Pocket Edition portion of the name was dropped and the apps were renamed to Minecraft.<sup id="cite_ref-154">[146]  The Pocket Edition's Bedrock Engine was ported to non-mobile platforms Windows 10, Xbox One, Gear VR, Apple TV, and Fire TV,<sup id="cite_ref-155">[147] <sup id="cite_ref-156">[148] <sup id="cite_ref-157">[149]  and later Nintendo Switch. The various Minecraft versions that use the Bedrock Engine are commonly referred to as the "Bedrock Edition".

Downloadable content
Main article: Minecraft mods

A wide variety of user-generated downloadable content for Minecraft, such as modifications, texture packs and custom maps, exists and is available on the Internet. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft.<sup id="cite_ref-158">[150] <sup id="cite_ref-159">[151]  The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as minimaps, waypoints, and durability counters, to ones that add to the game elements from Pokémon, Portal, and The Hunger Games. To make mods easier to create and install, Mojang announced in November 2012 that it planned to add an official modding application programming interface (API).<sup id="cite_ref-pcgamer_minecraft_future_68-2">[60]

Texture packs that alter the game's textures and HUD are also available, as created by the community.<sup id="cite_ref-Texture_packs_160-0">[152]  In July 2013, texture packs were replaced with "resource packs", which have the same role as texture packs, but allow custom audio as well.<sup id="cite_ref-161">[153]  Players are also create their own maps, which often contain specific rules, challenges, puzzles and quests, and share them for others to play.<sup id="cite_ref-Custom_maps_59-1">[51]  In August 2012, Mojang added adventure mode<sup id="cite_ref-RPS_–_1.3july_60-1">[52]  for custom maps and in October 2012, Mojang added command blocks,<sup id="cite_ref-Gallegos_62-1">[54]  which were created specially for custom maps. In February 2016, Mojang added 2 new versions (Repeat, and Chain) of the classic command block, which were also created specifically for custom maps.<sup id="cite_ref-162">[154]

The Xbox 360 Edition supports downloadable content, which is available to purchase via the Xbox Games Store; these content packs usually contain additional character skins.<sup id="cite_ref-163">[155]  It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface.<sup id="cite_ref-164">[156]  The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise.<sup id="cite_ref-165">[157]  Unlike the PC version, however, the Xbox 360 Edition does not support player-made mods or custom maps.<sup id="cite_ref-IGN_Xbox_166-0">[158]  A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released for the Wii U Edition worldwide on 17 May 2016.<sup id="cite_ref-167">[159]  A mash-up pack based on Fallout was announced for release on the Wii U Edition.<sup id="cite_ref-168">[160]

In June 2017, Mojang released an update known as the "Discovery Update".<sup id="cite_ref-169">[161]  The update includes a new map, a new game mode, the "Marketplace", a catalogue of user-generated content that gives Minecraft creators "another way to make a living from the game", and more.<sup id="cite_ref-170">[162] <sup id="cite_ref-171">[163] <sup id="cite_ref-172">[164]

Minecraft: Story Mode
Main article: Minecraft: Story Mode

Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Microsoft Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One via download on 13 October 2015.<sup id="cite_ref-173">[165] <sup id="cite_ref-174">[166] <sup id="cite_ref-Polygon_Story_Mode_release_175-0">[167]  A physical disc that grants access to all episodes was released for the aforementioned four consoles on 27 October.<sup id="cite_ref-Polygon_Story_Mode_release_175-1">[167]  Wii U <sup id="cite_ref-VergecitesMSMonWiiU_176-0">[168]  and Nintendo Switch version were also later released <sup id="cite_ref-177">[169] <sup id="cite_ref-178">[170]  The first trailer for the game was shown at MineCon on 4 July 2015, revealing some of the game's features. In Minecraft: Story Mode, players control Jesse (voiced by Patton Oswalt and Catherine Taber),<sup id="cite_ref-Polygon_Story_Mode_release_175-2">[167]  who sets out on a journey with his or her friends to find The Order of the Stone—four adventurers who slayed an Ender Dragon—in order to save their world. Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West and Paul Reubens portray the rest of the cast.<sup id="cite_ref-179">[171]

Minecraft Dungeons
Main article: Minecraft Dungeons

Minecraft Dungeons is an upcoming dungeon crawler game that was announced as in development at MineCon 2018. Set in the Minecraft universe, the game can be played alone or in a party of up to 4 people.<sup id="cite_ref-180">[172]  A video trailer of the gameplay was released on 9 June 2019 by the official Xbox YouTube channel, that revealed that it would be given out in spring 2020 for Windows, Xbox One, Nintendo Switch and PS4.<sup id="cite_ref-181">[173]

Minecraft Earth
Main article: Minecraft Earth

Minecraft Earth is an upcoming augmented reality game that was announced by Microsoft in May 2019. The game will allow players to interact with the world and build Minecraft-style structures and objects that will persist and can be modified by other players. The game will implement the resource-gathering and many of other features of the original game in an augmented-reality setting. The game is planned for beta release in the summer of 2019.<sup id="cite_ref-182">[174]

Reception
Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay.<sup id="cite_ref-PCGamerUK_206-0">[198] <sup id="cite_ref-PCPowerPlay_207-0">[199] <sup id="cite_ref-Valve_208-0">[200]  Critics have praised Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay.<sup id="cite_ref-GS_review_198-1">[190]  Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable".<sup id="cite_ref-IGN_review_27-2">[20]  Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building.<sup id="cite_ref-GS_review_198-2">[190]  The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends".<sup id="cite_ref-IGN_review_27-3">[20]  Jaz McDougall of PC Gamer commended Minecraft, deeming it "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences".<sup id="cite_ref-PCReview_203-1">[195]  It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. <sup id="cite_ref-The_Minecraft_Generation_209-0">[201]

Reviewers have said the game's lack of in-game tutorials and instructions make it difficult for new players to learn how to play the game. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle".<sup id="cite_ref-IGN_review_27-4">[20]  Critics also said visual glitches that occur periodically.<sup id="cite_ref-GS_review_198-3">[190] Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste".<sup id="cite_ref-GS_review_198-4">[190]

A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.<sup id="cite_ref-DRreview_210-0">[202]  Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker".<sup id="cite_ref-RPSreview_211-0">[203]  On 17 September 2010, gaming webcomicPenny Arcade began a series of comics and news posts about the addictiveness of the game.<sup id="cite_ref-PennyArcade_212-0">[204]

The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.<sup id="cite_ref-IGN_Xbox_166-2">[158]

Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticised.<sup id="cite_ref-MC_Pocket_200-1">[192] <sup id="cite_ref-213">[205] <sup id="cite_ref-214">[206]  After updates adding more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content.<sup id="cite_ref-MC_Pocket_200-2">[192]

Sales
Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011.<sup id="cite_ref-usercount12012011_215-0">[207] <sup id="cite_ref-usercountblog_216-0">[208]  At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth,<sup id="cite_ref-noads_217-0">[209]  and various unpaid references in popular media such as the Penny Arcade webcomic.<sup id="cite_ref-218">[210]  By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version.<sup id="cite_ref-GSAprilsales_219-0">[211]  In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases.<sup id="cite_ref-sales11092011_220-0">[212]  By March 2012, Minecraft had become the 6th best-selling PC game of all time.<sup id="cite_ref-221">[213]  As of 10 October 2014, the game has sold 17 million copies on PC, becoming the best-selling PC game of all time.<sup id="cite_ref-built_to_last_222-0">[214]  As of 10 October 2014, the game has sold approximately 60 million copies across all platforms, making it one of the best-selling video games of all time.<sup id="cite_ref-built_to_last_222-1">[214] <sup id="cite_ref-223">[215]  On 25 February 2014, the game reached 100 million registered users.<sup id="cite_ref-224">[216]  As of May 2019, over 176 million copies had been sold across all platforms,<sup id="cite_ref-225">[217]  making it the best-selling video game of all time.

The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online.<sup id="cite_ref-226">[218]  Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of a million copies.<sup id="cite_ref-227">[219]  GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012.<sup id="cite_ref-GSpot_–_sales_228-0">[220]  In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day.<sup id="cite_ref-xboxlive-2012_229-0">[221]  As of 4 April 2014, the Xbox 360 version has sold 12 million copies.<sup id="cite_ref-230">[222]  In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales.<sup id="cite_ref-231">[223]  The PlayStation 3 version sold one million copies in five weeks.<sup id="cite_ref-232">[224]  The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console.<sup id="cite_ref-233">[225]  The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia.<sup id="cite_ref-234">[226]  By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version.<sup id="cite_ref-235">[227]  Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter.<sup id="cite_ref-236">[228]

Awards
In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work.<sup id="cite_ref-PCGamer_237-0">[229]  In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010,<sup id="cite_ref-GGaward_238-0">[230]  Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year,<sup id="cite_ref-GSaward_239-0">[231] <sup id="cite_ref-GSaward2_240-0">[232]  and Rock, Paper, Shotgun named it the "game of the year".<sup id="cite_ref-RPSgoty_241-0">[233]  Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie.<sup id="cite_ref-IDBaward_242-0">[234]  It was also awarded Game of the Year by PC Gamer UK.<sup id="cite_ref-PCGamerUK1_243-0">[235]  The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award.<sup id="cite_ref-IGFnoms_244-0">[236] <sup id="cite_ref-IGFwins_245-0">[237]  At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated.<sup id="cite_ref-246">[238] <sup id="cite_ref-247">[239]  It also won GameCity's video game arts award.<sup id="cite_ref-248">[240]  On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012.<sup id="cite_ref-249">[241] <sup id="cite_ref-250">[242]  At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category.<sup id="cite_ref-spike_–_independent_251-0">[243] <sup id="cite_ref-spike_–_pc_252-0">[244]  In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award.<sup id="cite_ref-bafta_253-0">[245]  In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category,<sup id="cite_ref-CVG_Golden_Joystick_254-0">[246]  and a TIGA Games Industry Award in the Best Arcade Game category.<sup id="cite_ref-255">[247]  In 2013 it was nominated as the family game of the year at the British Academy Video Games Awards.<sup id="cite_ref-256">[248]  Minecraft Console Edition won the award for TIGA Game Of The Year in 2014.<sup id="cite_ref-257">[249]  In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list.<sup id="cite_ref-258">[250]  In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list.<sup id="cite_ref-259">[251]

Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run.<sup id="cite_ref-260">[252]  It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014.<sup id="cite_ref-261">[253]  The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards.<sup id="cite_ref-262">[254]  In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards.<sup id="cite_ref-263">[255] <sup id="cite_ref-264">[256]

Cultural impact
Social media sites such as YouTube, Facebook, and Reddit played a significant role in popularising Minecraft.<sup id="cite_ref-Social_media_265-0">[257]  Research conducted by the University of Pennsylvania's Annenberg School of Communication showed that one-third of Minecraft players learned about the game via Internet videos.<sup id="cite_ref-266">[258]  In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs.<sup id="cite_ref-salon_267-0">[259] Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over 4 million Minecraft-related YouTube videos had been uploaded.<sup id="cite_ref-Merchandise_sales_268-0">[260]  Some popular commentators have received employment at Machinima, a gaming video company that owns a highly watched entertainment channel on YouTube.<sup id="cite_ref-salon_267-1">[259]  The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at MineCon 2011 had the highest attendance.<sup id="cite_ref-salon_267-2">[259] <sup id="cite_ref-bbc_tycoons_269-0">[261]  Other well known YouTube personnel include Jordan Maron, who has created many Minecraft parodies, including "Minecraft Style", a parody of the internationally successful single "Gangnam Style" by South Korean rapper PSY.<sup id="cite_ref-Minecraft_Style_270-0">[262]

Herobrine is a major community icon of Minecraft, who first appeared as a single image on 4chan's /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions.<sup id="cite_ref-ign_271-0">[263]  However, Mojang has confirmed that Herobrine has never existed in Minecraft, and there are no plans to add Herobrine.<sup id="cite_ref-dinnerbone-herobrine_272-0">[264]

Minecraft has been referenced by other video games, such as RuneScape,[citation needed] Torchlight II, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light.<sup id="cite_ref-273">[265] <sup id="cite_ref-274">[266]  It was also referenced by electronic music artist deadmau5 in his performances.<sup id="cite_ref-275">[267]  A simulation of the game was featured in Lady Gaga's "G.U.Y." music video.<sup id="cite_ref-276">[268]  The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park.<sup id="cite_ref-277">[269]  "Luca$", the seventeenth episode of the 25th season of the animated sitcom The Simpsons was inspired by Minecraft; Persson responded by tweeting "I'm not sure how I feel about it."<sup id="cite_ref-278">[270]

Clones
After the release of Minecraft, some video games were released with various similarities with Minecraft, and some were called "clones" of the game. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, and Total Miner.<sup id="cite_ref-279">[271]  David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft which resulted in "some resistance" from fans.<sup id="cite_ref-FramptonPostMort_280-0">[272]  A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system.<sup id="cite_ref-281">[273]

In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time.<sup id="cite_ref-NLcitesMinecraftWiiURumours_282-0">[274]  These clone titles include UCraft (Nexis Games),<sup id="cite_ref-NLcitesUCraft_283-0">[275]  Cube Life: Island Survival (Cypronia),<sup id="cite_ref-NLcitesCLIS_284-0">[276]  Discovery (Noowanda),<sup id="cite_ref-NLcitesDiscovery_285-0">[277]  Battleminer (Wobbly Tooth Games),<sup id="cite_ref-NLcitesBattleminer_286-0">[278]  Cube Creator 3D (Big John Games),<sup id="cite_ref-NLcitesCubeCreator3D_287-0">[279]  and Stone Shire (Finger Gun Games).<sup id="cite_ref-NLcitesStoneShire_288-0">[280]  Despite this the fears were unfounded with official Minecraft releases on Nintendo consoles eventually resuming.<sup id="cite_ref-MCV-UK_interview_289-0">[281] <sup id="cite_ref-VergecitesMSMonWiiU_176-1">[168] <sup id="cite_ref-WiiU_20-1">[14]

Documentary
A documentary about the development of Mojang and Minecraft was released in December 2012. Titled Minecraft: The Story of Mojang, the film was produced by 2 Player Productions.<sup id="cite_ref-290">[282]  In 2014, an attempt to crowdfund a fan film through Kickstarter was shut down after Persson refused to let the filmmakers use the license.<sup id="cite_ref-291">[283] <sup id="cite_ref-292">[284]

Film adaptation
In 2012, Mojang received offers from Hollywood producers who wanted to produce Minecraft-related TV shows; however, Mojang stated that they would only engage in such projects when "the right idea comes along".<sup id="cite_ref-Merchandise_sales_268-1">[260]  By February 2014, Persson revealed that Mojang was in talks with Warner Bros. Pictures regarding a Minecraft film<sup id="cite_ref-293">[285] <sup id="cite_ref-294">[286]  and, by that October, it was "in its early days of development".<sup id="cite_ref-295">[287] <sup id="cite_ref-296">[288]  The film was scheduled for release on 24 May 2019, and was going to be directed by Shawn Levy and written by Jason Fuchs.<sup id="cite_ref-297">[289] <sup id="cite_ref-298">[290]  Levy later dropped out and was replaced by Rob McElhenney.<sup id="cite_ref-299">[291] <sup id="cite_ref-300">[292]  In August 2018, McElhenney left the film and Fuchs was replaced with Aaron and Adam Nee resulting in its release date getting delayed.<sup id="cite_ref-301">[293]  In 11 January 2019, Peter Sollett was announced to write and direct the film.<sup id="cite_ref-302">[294]  The film is now expected to be released to theater on 4 March 2022.<sup id="cite_ref-303">[295]

Merchandise


A physical prop of a diamond sword

A Lego set based on Minecraft called Lego Minecraft was released on 6 June 2012.<sup id="cite_ref-304">[296]  The set, called "Micro World", centres around the game's default player character and a creeper.<sup id="cite_ref-LegoMinecraft_305-0">[297]  Mojang submitted the concept of Minecraft merchandise to Lego in December 2011 for the Lego Cuusoo program, from which it quickly received 10,000 votes by users, prompting Lego to review the concept.<sup id="cite_ref-LEGO_306-0">[298]  Lego Cuusoo approved the concept in January 2012 and began developing sets based on Minecraft.<sup id="cite_ref-LEGO_306-1">[298]  Two more sets based on the Nether and village areas of the game were released on 1 September 2013. A fourth Micro World set, the End, was released in June 2014. Six more, larger Lego minifigure scale, sets became available November 2014.<sup id="cite_ref-307">[299]

Mojang collaborates with Jinx, an online game merchandise store, to sell Minecraft merchandise, such as clothing, foam pickaxes, and toys of creatures in the game.<sup id="cite_ref-Cult_and_merchandise_80-1">[72]  By May 2012, over 1 million dollars were made from Minecraft merchandise sales. T-shirts and socks were the most popular products.<sup id="cite_ref-Merchandise_sales_268-2">[260]  In March 2013 Mojang signed a deal with the Egmont Group, a children's book publisher, to create Minecraft handbooks, annuals, poster books, and magazines.<sup id="cite_ref-308">[300] <sup id="cite_ref-309">[301] <sup id="cite_ref-310">[302]

MineCon
Main article: MineCon

MineCon is an official convention dedicated to Minecraft. The first one was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. All 4,500 tickets for MineCon 2011 were sold out by 31 October.<sup id="cite_ref-311">[303]  The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.<sup id="cite_ref-312">[304]  After MineCon, there was an Into The Nether after-party with deadmau5.<sup id="cite_ref-313">[305]  Free codes were given to every attendee of MineCon that unlocked alpha versions of Mojang's Scrolls, as well as an additional non-Mojang game, Cobalt, developed by Oxeye Game Studios.<sup id="cite_ref-314">[306]  Similar events occurred in MineCon 2012, which took place in Disneyland Paris from in November.<sup id="cite_ref-315">[307]  The tickets for the 2012 event sold out in less than two hours.<sup id="cite_ref-316">[308]  MineCon 2013 was held in Orlando in November as well.<sup id="cite_ref-317">[309] <sup id="cite_ref-318">[310]  MineCon 2015 was held in London in July.<sup id="cite_ref-319">[311] MineCon 2016 was held in Anaheim in September.<sup id="cite_ref-320">[312]  MineCon 2017 was held as a livestream instead of being held at a show floor. Titled "MineCon Earth", it was streamed live in November.<sup id="cite_ref-323">[nb 2]

Applications
The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design and education. In a panel at MineCon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks.<sup id="cite_ref-salon_267-3">[259]  In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap.<sup id="cite_ref-324">[315]

In September 2012, Mojang began the Block By Block project in cooperation with UN Habitat to create real-world environments in Minecraft.<sup id="cite_ref-325">[316]  The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements, and is in the planning phase. The Block By Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.<sup id="cite_ref-blockbyblock_326-0">[317]

In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata.<sup id="cite_ref-DenmarkInMinecraft_327-0">[318]  This is possible because Denmark is one of the flattest countries with the highest point at 171 metres (561 ft) (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft is around 192 metres (630 ft) above in-game sea level.

Minecraft has also been used in educational settings.<sup id="cite_ref-Education_328-0">[319]  In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools. The group works with Mojang to make the game affordable and accessible to schools. In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to Minecraft through the company.<sup id="cite_ref-MCEdu_329-0">[320]  A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore.<sup id="cite_ref-MCEdu_329-1">[320]  Great Ormond Street Hospital has been recreated in Minecraft, and it proposed that patients can use it to virtually explore the hospital before they actually visit.<sup id="cite_ref-330">[321]  Minecraft may also prove as an innovation in Computer Aided Design (CAD).<sup id="cite_ref-331">[322]  Minecraft offers an outlet of collaboration in design and could have an impact on the industry.<sup id="cite_ref-332">[323]

With the introduction of redstone blocks to represent electrical circuits, users have been able to build functional virtual computers within Minecraft.<sup id="cite_ref-333">[324]  Such virtual creations include a working hard drive,<sup id="cite_ref-334">[325]  an 8-bit virtual computer,<sup id="cite_ref-335">[326]  and emulators for the Atari 2600 (including one by YouTube personality SethBling)<sup id="cite_ref-336">[327] <sup id="cite_ref-337">[328]  and Game Boy Advance.<sup id="cite_ref-338">[329]  In at least one instance, a mod has been created to use this feature to teach younger players how to program within a language set by the virtual computer within a Minecraft world.<sup id="cite_ref-339">[330]

Microsoft and non-profit Code.org had teamed up to offer Minecraft-based games, puzzles, and tutorials aimed to help teach children how to program; by March 2018, Microsoft and Code.org reported that more than 85 million children have used their tutorials.<sup id="cite_ref-340">[331]

In September 2014, the British Museum in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public.<sup id="cite_ref-341">[332]